I have watched a few videos regarding hostile mob spawning on multiplayer and i am not sure if i have understood the mechanics correctly. from what i heard, the game will ”scan” all spawnable blocks starting from y=0 to the highest spawnable block and spawn in mobs within the 128r sphere of the player accordingly. does this mean that if two players are att different mobfarms (both mobs in question part of the same mobcap and have the same productivity), the one with the farm at the lowest y-lvl will hog the entire mobcap? or will the game try to distribute the mobcap more evenly?
What's on your mind?
This is the place to talk about your favorite topic, to share news, theories, ideas, and to connect with others. The content from your Forum has been converted to Discussions posts, so nothing has been lost.
To learn more about what you can do here, check out community.wikia.com/wiki/Help:Discussions
If you're an admin on this community, read more about how you can customize your Discussions and set up guidelines for contributors: community.wikia.com/wiki/Help:Admin_and_Moderator_Tools_in_Discussions
Is there anyway to download a minecraft pre built custom map for playstion 4? If so, how to you put it on ps4 and load it up on minecraft ps4 edition?
For example, interesting finds when developing plugins or mods using the vanilla system (spigot, forge, etc).
Just wondering, because this wiki reminded me of the interesting finds I had when I added custom enchantments to the game at runtime with Spigot. Whenever the server is reloaded, all custom enchantments are removed from items and have to be re-added. This will not be the case with forge, but just thought it was an interesting find.
Edit: This was also using the vanilla code and not Spigot. It just so happens that I was using a Spigot server and plugin to add the code into vanilla (e.g. vanilla thought there was more than the normal amount of enchantments. You cannot do this with Spigot normally).
I'm a big fan of slimeblock creations. Unfortunately flying machines are super limited in minecraft in that there are limited pushable blocks and 12 block piston push limit. But the community alwyas finds a way to express creativity and overcome those limits.
I would like to compile slimeblock creations such as bidirectional flying machine, automatic flying machine, stations, engines, etc. Anyone up for it?
I'd like to download and install Flans Mod on my Dell Desktop. I've successfully downloaded the files, but I cannot install to the game. Ive watched a few videos on YouTube instructing me how to install, but I must be doing something wrong. The video double clicked on a file, and a client opened up. When I paused the video to do this, but instead of opening up a client, a long word page filled with code opened, and that's it.
Hi, I'm MicroMacComp, a guy who focuses on large technical builds, and you can check me out on youtube if you want. I recently started a technical server, but we only have 2 active members excluding myself at the moment. Applications are to be filled out at the following link here: http://goo.gl/forms/Bx3zU1U5l2
Thank you for your time!
Hi. I am making this so we can casually discuss 1.9. :)
Right now we have a lot to add to the wiki as we are just getting started, but It has been active and amazing with the growth and collaboration so far, so keep it up!
There is currently a bulllet pointed list on the home page if you wish to see what general stuff people want added as a general/long term goals, but if you have smaller requests (or big ones too) you can put them here! The message boards work better as a format for this type of thing. Thanks again for all the hard work to help out the community!
[zakriboss on youtube] [Founder of technical-Minecraft wiki] @Admin 19:14, May 20, 2015 (UTC)